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kivy.uix.vkeyboard のソースコード

'''
VKeyboard
=========

.. image:: images/vkeyboard.jpg
    :align: right

.. versionadded:: 1.0.8


VKeyboard is an onscreen keyboard for Kivy. Its operation is intended to be
transparent to the user. Using the widget directly is NOT recommended. Read the
section `Request keyboard`_ first.

Modes
-----

This virtual keyboard has a docked and free mode:

* docked mode (:attr:`VKeyboard.docked` = True)
  Generally used when only one person is using the computer, like a tablet or
  personal computer etc.
* free mode: (:attr:`VKeyboard.docked` = False)
  Mostly for multitouch surfaces. This mode allows multiple virtual
  keyboards to be used on the screen.

If the docked mode changes, you need to manually call
:meth:`VKeyboard.setup_mode` otherwise the change will have no impact.
During that call, the VKeyboard, implemented on top of a
:class:`~kivy.uix.scatter.Scatter`, will change the
behavior of the scatter and position the keyboard near the target (if target
and docked mode is set).


Layouts
-------

The virtual keyboard is able to load a custom layout. If you create a new
layout and put the JSON in :file:`<kivy_data_dir>/keyboards/<layoutid>.json`,
you can load it by setting :attr:`VKeyboard.layout` to your layoutid.

The JSON must be structured like this::

    {
        "title": "Title of your layout",
        "description": "Description of your layout",
        "cols": 15,
        "rows": 5,

        ...
    }

Then, you need to describe the keys in each row, for either a "normal",
"shift" or a "special" (added in version 1.9.0) mode. Keys for this row
data must be named `normal_<row>`, `shift_<row>` and `special_<row>`.
Replace `row` with the row number.
Inside each row, you will describe the key. A key is a 4 element list in
the format::

    [ <text displayed on the keyboard>, <text to put when the key is pressed>,
      <text that represents the keycode>, <size of cols> ]

Here are example keys::

    # f key
    ["f", "f", "f", 1]
    # capslock
    ["\u21B9", "\t", "tab", 1.5]

Finally, complete the JSON::

    {
        ...
        "normal_1": [
            ["`", "`", "`", 1],    ["1", "1", "1", 1],    ["2", "2", "2", 1],
            ["3", "3", "3", 1],    ["4", "4", "4", 1],    ["5", "5", "5", 1],
            ["6", "6", "6", 1],    ["7", "7", "7", 1],    ["8", "8", "8", 1],
            ["9", "9", "9", 1],    ["0", "0", "0", 1],    ["+", "+", "+", 1],
            ["=", "=", "=", 1],    ["\u232b", null, "backspace", 2]
        ],

        "shift_1": [ ... ],
        "normal_2": [ ... ],
        "special_2": [ ... ],
        ...
    }


Request Keyboard
----------------

The instantiation of the virtual keyboard is controlled by the configuration.
Check `keyboard_mode` and `keyboard_layout` in the :doc:`api-kivy.config`.

If you intend to create a widget that requires a keyboard, do not use the
virtual keyboard directly, but prefer to use the best method available on
the platform. Check the :meth:`~kivy.core.window.WindowBase.request_keyboard`
method in the :doc:`api-kivy.core.window`.

If you want a specific layout when you request the keyboard, you should write
something like this (from 1.8.0, numeric.json can be in the same directory as
your main.py)::

    keyboard = Window.request_keyboard(
        self._keyboard_close, self)
    if keyboard.widget:
        vkeyboard = self._keyboard.widget
        vkeyboard.layout = 'numeric.json'

'''

__all__ = ('VKeyboard', )

from kivy import kivy_data_dir
from kivy.vector import Vector
from kivy.config import Config
from kivy.uix.scatter import Scatter
from kivy.uix.label import Label
from kivy.properties import ObjectProperty, NumericProperty, StringProperty, \
    BooleanProperty, DictProperty, OptionProperty, ListProperty
from kivy.logger import Logger
from kivy.graphics import Color, BorderImage, Canvas
from kivy.core.image import Image
from kivy.resources import resource_find
from kivy.clock import Clock

from io import open
from os.path import join, splitext, basename
from os import listdir
from json import loads


default_layout_path = join(kivy_data_dir, 'keyboards')


[ドキュメント]class VKeyboard(Scatter): ''' VKeyboard is an onscreen keyboard with multitouch support. Its layout is entirely customizable and you can switch between available layouts using a button in the bottom right of the widget. :Events: `on_key_down`: keycode, internal, modifiers Fired when the keyboard received a key down event (key press). `on_key_up`: keycode, internal, modifiers Fired when the keyboard received a key up event (key release). ''' target = ObjectProperty(None, allownone=True) '''Target widget associated with the VKeyboard. If set, it will be used to send keyboard events. If the VKeyboard mode is "free", it will also be used to set the initial position. :attr:`target` is an :class:`~kivy.properties.ObjectProperty` instance and defaults to None. ''' callback = ObjectProperty(None, allownone=True) '''Callback can be set to a function that will be called if the VKeyboard is closed by the user. :attr:`target` is an :class:`~kivy.properties.ObjectProperty` instance and defaults to None. ''' layout = StringProperty(None) '''Layout to use for the VKeyboard. By default, it will be the layout set in the configuration, according to the `keyboard_layout` in `[kivy]` section. .. versionchanged:: 1.8.0 If layout is a .json filename, it will loaded and added to the available_layouts. :attr:`layout` is a :class:`~kivy.properties.StringProperty` and defaults to None. ''' layout_path = StringProperty(default_layout_path) '''Path from which layouts are read. :attr:`layout` is a :class:`~kivy.properties.StringProperty` and defaults to :file:`<kivy_data_dir>/keyboards/` ''' available_layouts = DictProperty({}) '''Dictionary of all available layouts. Keys are the layout ID, and the value is the JSON (translated into a Python object). :attr:`available_layouts` is a :class:`~kivy.properties.DictProperty` and defaults to {}. ''' docked = BooleanProperty(False) '''Indicate whether the VKeyboard is docked on the screen or not. If you change it, you must manually call :meth:`setup_mode` otherwise it will have no impact. If the VKeyboard is created by the Window, the docked mode will be automatically set by the configuration, using the `keyboard_mode` token in `[kivy]` section. :attr:`docked` is a :class:`~kivy.properties.BooleanProperty` and defaults to False. ''' margin_hint = ListProperty([.05, .06, .05, .06]) '''Margin hint, used as spacing between keyboard background and keys content. The margin is composed of four values, between 0 and 1:: margin_hint = [top, right, bottom, left] The margin hints will be multiplied by width and height, according to their position. :attr:`margin_hint` is a :class:`~kivy.properties.ListProperty` and defaults to [.05, .06, .05, .06] ''' key_margin = ListProperty([2, 2, 2, 2]) '''Key margin, used to create space between keys. The margin is composed of four values, in pixels:: key_margin = [top, right, bottom, left] :attr:`key_margin` is a :class:`~kivy.properties.ListProperty` and defaults to [2, 2, 2, 2] ''' font_size = NumericProperty(20.) '''font_size, specifies the size of the text on the virtual keyboard keys. It should be kept within limits to ensure the text does not extend beyond the bounds of the key or become too small to read. .. versionadded:: 1.10.0 :attr:`font_size` is a :class:`~kivy.properties.NumericProperty` and defaults to 20. ''' background_color = ListProperty([1, 1, 1, 1]) '''Background color, in the format (r, g, b, a). If a background is set, the color will be combined with the background texture. :attr:`background_color` is a :class:`~kivy.properties.ListProperty` and defaults to [1, 1, 1, 1]. ''' background = StringProperty( 'atlas://data/images/defaulttheme/vkeyboard_background') '''Filename of the background image. :attr:`background` is a :class:`~kivy.properties.StringProperty` and defaults to :file:`atlas://data/images/defaulttheme/vkeyboard_background`. ''' background_disabled = StringProperty( 'atlas://data/images/defaulttheme/vkeyboard_disabled_background') '''Filename of the background image when the vkeyboard is disabled. .. versionadded:: 1.8.0 :attr:`background_disabled` is a :class:`~kivy.properties.StringProperty` and defaults to :file:`atlas://data/images/defaulttheme/vkeyboard__disabled_background`. ''' key_background_color = ListProperty([1, 1, 1, 1]) '''Key background color, in the format (r, g, b, a). If a key background is set, the color will be combined with the key background texture. :attr:`key_background_color` is a :class:`~kivy.properties.ListProperty` and defaults to [1, 1, 1, 1]. ''' key_background_normal = StringProperty( 'atlas://data/images/defaulttheme/vkeyboard_key_normal') '''Filename of the key background image for use when no touches are active on the widget. :attr:`key_background_normal` is a :class:`~kivy.properties.StringProperty` and defaults to :file:`atlas://data/images/defaulttheme/vkeyboard_key_normal`. ''' key_disabled_background_normal = StringProperty( 'atlas://data/images/defaulttheme/vkeyboard_key_normal') '''Filename of the key background image for use when no touches are active on the widget and vkeyboard is disabled. .. versionadded:: 1.8.0 :attr:`key_disabled_background_normal` is a :class:`~kivy.properties.StringProperty` and defaults to :file:`atlas://data/images/defaulttheme/vkeyboard_disabled_key_normal`. ''' key_background_down = StringProperty( 'atlas://data/images/defaulttheme/vkeyboard_key_down') '''Filename of the key background image for use when a touch is active on the widget. :attr:`key_background_down` is a :class:`~kivy.properties.StringProperty` and defaults to :file:`atlas://data/images/defaulttheme/vkeyboard_key_down`. ''' background_border = ListProperty([16, 16, 16, 16]) '''Background image border. Used for controlling the :attr:`~kivy.graphics.vertex_instructions.BorderImage.border` property of the background. :attr:`background_border` is a :class:`~kivy.properties.ListProperty` and defaults to [16, 16, 16, 16] ''' key_border = ListProperty([8, 8, 8, 8]) '''Key image border. Used for controlling the :attr:`~kivy.graphics.vertex_instructions.BorderImage.border` property of the key. :attr:`key_border` is a :class:`~kivy.properties.ListProperty` and defaults to [16, 16, 16, 16] ''' # XXX internal variables layout_mode = OptionProperty('normal', options=('normal', 'shift', 'special')) layout_geometry = DictProperty({}) have_capslock = BooleanProperty(False) have_shift = BooleanProperty(False) have_special = BooleanProperty(False) active_keys = DictProperty({}) font_name = StringProperty('data/fonts/DejaVuSans.ttf') repeat_touch = ObjectProperty(allownone=True) _start_repeat_key_ev = None _repeat_key_ev = None __events__ = ('on_key_down', 'on_key_up', 'on_textinput') def __init__(self, **kwargs): # XXX move to style.kv if 'size_hint' not in kwargs: if 'size_hint_x' not in kwargs: self.size_hint_x = None if 'size_hint_y' not in kwargs: self.size_hint_y = None if 'size' not in kwargs: if 'width' not in kwargs: self.width = 700 if 'height' not in kwargs: self.height = 200 if 'scale_min' not in kwargs: self.scale_min = .4 if 'scale_max' not in kwargs: self.scale_max = 1.6 if 'docked' not in kwargs: self.docked = False layout_mode = self._trigger_update_layout_mode = Clock.create_trigger( self._update_layout_mode) layouts = self._trigger_load_layouts = Clock.create_trigger( self._load_layouts) layout = self._trigger_load_layout = Clock.create_trigger( self._load_layout) fbind = self.fbind fbind('docked', self.setup_mode) fbind('have_shift', layout_mode) fbind('have_capslock', layout_mode) fbind('have_special', layout_mode) fbind('layout_path', layouts) fbind('layout', layout) super(VKeyboard, self).__init__(**kwargs) # load all the layouts found in the layout_path directory self._load_layouts() # ensure we have default layouts available_layouts = self.available_layouts if not available_layouts: Logger.critical('VKeyboard: unable to load default layouts') # load the default layout from configuration if self.layout is None: self.layout = Config.get('kivy', 'keyboard_layout') else: # ensure the current layout is found on the available layout self._trigger_load_layout() # update layout mode (shift or normal) self._trigger_update_layout_mode() # create a top layer to draw active keys on with self.canvas: self.background_key_layer = Canvas() self.active_keys_layer = Canvas() def on_disabled(self, intance, value): self.refresh_keys() def _update_layout_mode(self, *l): # update mode according to capslock and shift key mode = self.have_capslock != self.have_shift mode = 'shift' if mode else 'normal' if self.have_special: mode = "special" if mode != self.layout_mode: self.layout_mode = mode self.refresh(False) def _load_layout(self, *largs): # ensure new layouts are loaded first if self._trigger_load_layouts.is_triggered: self._load_layouts() self._trigger_load_layouts.cancel() value = self.layout available_layouts = self.available_layouts # it's a filename, try to load it directly if self.layout[-5:] == '.json': if value not in available_layouts: fn = resource_find(self.layout) self._load_layout_fn(fn, self.layout) if not available_layouts: return if value not in available_layouts and value != 'qwerty': Logger.error( 'Vkeyboard: <%s> keyboard layout mentioned in ' 'conf file was not found, fallback on qwerty' % value) self.layout = 'qwerty' self.refresh(True) def _load_layouts(self, *largs): # first load available layouts from json files # XXX fix to be able to reload layout when path is changing value = self.layout_path for fn in listdir(value): self._load_layout_fn(join(value, fn), basename(splitext(fn)[0])) def _load_layout_fn(self, fn, name): available_layouts = self.available_layouts if fn[-5:] != '.json': return with open(fn, 'r', encoding='utf-8') as fd: json_content = fd.read() layout = loads(json_content) available_layouts[name] = layout
[ドキュメント] def setup_mode(self, *largs): '''Call this method when you want to readjust the keyboard according to options: :attr:`docked` or not, with attached :attr:`target` or not: * If :attr:`docked` is True, it will call :meth:`setup_mode_dock` * If :attr:`docked` is False, it will call :meth:`setup_mode_free` Feel free to overload these methods to create new positioning behavior. ''' if self.docked: self.setup_mode_dock() else: self.setup_mode_free()
[ドキュメント] def setup_mode_dock(self, *largs): '''Setup the keyboard in docked mode. Dock mode will reset the rotation, disable translation, rotation and scale. Scale and position will be automatically adjusted to attach the keyboard to the bottom of the screen. .. note:: Don't call this method directly, use :meth:`setup_mode` instead. ''' self.do_translation = False self.do_rotation = False self.do_scale = False self.rotation = 0 win = self.get_parent_window() scale = win.width / float(self.width) self.scale = scale self.pos = 0, 0 win.bind(on_resize=self._update_dock_mode)
def _update_dock_mode(self, win, *largs): scale = win.width / float(self.width) self.scale = scale self.pos = 0, 0
[ドキュメント] def setup_mode_free(self): '''Setup the keyboard in free mode. Free mode is designed to let the user control the position and orientation of the keyboard. The only real usage is for a multiuser environment, but you might found other ways to use it. If a :attr:`target` is set, it will place the vkeyboard under the target. .. note:: Don't call this method directly, use :meth:`setup_mode` instead. ''' self.do_translation = True self.do_rotation = True self.do_scale = True target = self.target if not target: return # NOTE all math will be done in window point of view # determine rotation of the target a = Vector(1, 0) b = Vector(target.to_window(0, 0)) c = Vector(target.to_window(1, 0)) - b self.rotation = -a.angle(c) # determine the position of center/top of the keyboard dpos = Vector(self.to_window(self.width / 2., self.height)) # determine the position of center/bottom of the target cpos = Vector(target.to_window(target.center_x, target.y)) # the goal now is to map both point, calculate the diff between them diff = dpos - cpos # we still have an issue, self.pos represent the bounding box, # not the 0,0 coordinate of the scatter. we need to apply also # the diff between them (inside and outside coordinate matrix). # It's hard to explain, but do a scheme on a paper, write all # the vector i'm calculating, and you'll understand. :) diff2 = Vector(self.x + self.width / 2., self.y + self.height) - \ Vector(self.to_parent(self.width / 2., self.height)) diff -= diff2 # now we have a good "diff", set it as a pos. self.pos = -diff
def change_layout(self): # XXX implement popup with all available layouts pass
[ドキュメント] def refresh(self, force=False): '''(internal) Recreate the entire widget and graphics according to the selected layout. ''' self.clear_widgets() if force: self.refresh_keys_hint() self.refresh_keys() self.refresh_active_keys_layer()
def refresh_active_keys_layer(self): self.active_keys_layer.clear() active_keys = self.active_keys layout_geometry = self.layout_geometry background = resource_find(self.key_background_down) texture = Image(background, mipmap=True).texture with self.active_keys_layer: Color(1, 1, 1) for line_nb, index in active_keys.values(): pos, size = layout_geometry['LINE_%d' % line_nb][index] BorderImage(texture=texture, pos=pos, size=size, border=self.key_border) def refresh_keys_hint(self): layout = self.available_layouts[self.layout] layout_cols = layout['cols'] layout_rows = layout['rows'] layout_geometry = self.layout_geometry mtop, mright, mbottom, mleft = self.margin_hint # get relative EFFICIENT surface of the layout without external margins el_hint = 1. - mleft - mright eh_hint = 1. - mtop - mbottom ex_hint = 0 + mleft ey_hint = 0 + mbottom # get relative unit surface uw_hint = (1. / layout_cols) * el_hint uh_hint = (1. / layout_rows) * eh_hint layout_geometry['U_HINT'] = (uw_hint, uh_hint) # calculate individual key RELATIVE surface and pos (without key # margin) current_y_hint = ey_hint + eh_hint for line_nb in range(1, layout_rows + 1): current_y_hint -= uh_hint # get line_name line_name = '%s_%d' % (self.layout_mode, line_nb) line_hint = 'LINE_HINT_%d' % line_nb layout_geometry[line_hint] = [] current_x_hint = ex_hint # go through the list of keys (tuples of 4) for key in layout[line_name]: # calculate relative pos, size layout_geometry[line_hint].append([ (current_x_hint, current_y_hint), (key[3] * uw_hint, uh_hint)]) current_x_hint += key[3] * uw_hint self.layout_geometry = layout_geometry def refresh_keys(self): layout = self.available_layouts[self.layout] layout_rows = layout['rows'] layout_geometry = self.layout_geometry w, h = self.size kmtop, kmright, kmbottom, kmleft = self.key_margin uw_hint, uh_hint = layout_geometry['U_HINT'] for line_nb in range(1, layout_rows + 1): llg = layout_geometry['LINE_%d' % line_nb] = [] llg_append = llg.append for key in layout_geometry['LINE_HINT_%d' % line_nb]: x_hint, y_hint = key[0] w_hint, h_hint = key[1] kx = x_hint * w ky = y_hint * h kw = w_hint * w kh = h_hint * h # now adjust, considering the key margin kx = int(kx + kmleft) ky = int(ky + kmbottom) kw = int(kw - kmleft - kmright) kh = int(kh - kmbottom - kmtop) pos = (kx, ky) size = (kw, kh) llg_append((pos, size)) self.layout_geometry = layout_geometry self.draw_keys() def draw_keys(self): layout = self.available_layouts[self.layout] layout_rows = layout['rows'] layout_geometry = self.layout_geometry layout_mode = self.layout_mode # draw background background = resource_find(self.background_disabled if self.disabled else self.background) texture = Image(background, mipmap=True).texture self.background_key_layer.clear() with self.background_key_layer: Color(*self.background_color) BorderImage(texture=texture, size=self.size, border=self.background_border) # XXX separate drawing the keys and the fonts to avoid # XXX reloading the texture each time # first draw keys without the font key_normal = resource_find(self.key_background_disabled_normal if self.disabled else self.key_background_normal) texture = Image(key_normal, mipmap=True).texture with self.background_key_layer: for line_nb in range(1, layout_rows + 1): for pos, size in layout_geometry['LINE_%d' % line_nb]: BorderImage(texture=texture, pos=pos, size=size, border=self.key_border) # then draw the text for line_nb in range(1, layout_rows + 1): key_nb = 0 for pos, size in layout_geometry['LINE_%d' % line_nb]: # retrieve the relative text text = layout[layout_mode + '_' + str(line_nb)][key_nb][0] z = Label(text=text, font_size=self.font_size, pos=pos, size=size, font_name=self.font_name) self.add_widget(z) key_nb += 1 def on_key_down(self, *largs): pass def on_key_up(self, *largs): pass def on_textinput(self, *largs): pass def get_key_at_pos(self, x, y): w, h = self.size x_hint = x / w # focus on the surface without margins layout_geometry = self.layout_geometry layout = self.available_layouts[self.layout] layout_rows = layout['rows'] mtop, mright, mbottom, mleft = self.margin_hint # get the line of the layout e_height = h - (mbottom + mtop) * h # efficient height in pixels line_height = e_height / layout_rows # line height in px y = y - mbottom * h line_nb = layout_rows - int(y / line_height) if line_nb > layout_rows: line_nb = layout_rows if line_nb < 1: line_nb = 1 # get the key within the line key_index = '' current_key_index = 0 for key in layout_geometry['LINE_HINT_%d' % line_nb]: if x_hint >= key[0][0] and x_hint < key[0][0] + key[1][0]: key_index = current_key_index break else: current_key_index += 1 if key_index == '': return None # get the full character key = layout['%s_%d' % (self.layout_mode, line_nb)][key_index] return [key, (line_nb, key_index)]
[ドキュメント] def collide_margin(self, x, y): '''Do a collision test, and return True if the (x, y) is inside the vkeyboard margin. ''' mtop, mright, mbottom, mleft = self.margin_hint x_hint = x / self.width y_hint = y / self.height if x_hint > mleft and x_hint < 1. - mright \ and y_hint > mbottom and y_hint < 1. - mtop: return False return True
def process_key_on(self, touch): if not touch: return x, y = self.to_local(*touch.pos) key = self.get_key_at_pos(x, y) if not key: return key_data = key[0] displayed_char, internal, special_char, size = key_data line_nb, key_index = key[1] # save pressed key on the touch ud = touch.ud[self.uid] = {} ud['key'] = key # for caps lock or shift only: uid = touch.uid if special_char is not None: # Do not repeat special keys if special_char in ('capslock', 'shift', 'layout', 'special'): if self._start_repeat_key_ev is not None: self._start_repeat_key_ev.cancel() self._start_repeat_key_ev = None self.repeat_touch = None if special_char == 'capslock': self.have_capslock = not self.have_capslock uid = -1 elif special_char == 'shift': self.have_shift = True elif special_char == 'special': self.have_special = True elif special_char == 'layout': self.change_layout() # send info to the bus b_keycode = special_char b_modifiers = self._get_modifiers() if self.get_parent_window().__class__.__module__ == \ 'kivy.core.window.window_sdl2' and internal: self.dispatch('on_textinput', internal) else: self.dispatch('on_key_down', b_keycode, internal, b_modifiers) # save key as an active key for drawing self.active_keys[uid] = key[1] self.refresh_active_keys_layer() def process_key_up(self, touch): uid = touch.uid if self.uid not in touch.ud: return # save pressed key on the touch key_data, key = touch.ud[self.uid]['key'] displayed_char, internal, special_char, size = key_data # send info to the bus b_keycode = special_char b_modifiers = self._get_modifiers() self.dispatch('on_key_up', b_keycode, internal, b_modifiers) if special_char == 'capslock': uid = -1 if uid in self.active_keys: self.active_keys.pop(uid, None) if special_char == 'shift': self.have_shift = False elif special_char == 'special': self.have_special = False if special_char == 'capslock' and self.have_capslock: self.active_keys[-1] = key self.refresh_active_keys_layer() def _get_modifiers(self): ret = [] if self.have_shift: ret.append('shift') if self.have_capslock: ret.append('capslock') return ret def _start_repeat_key(self, *kwargs): self._repeat_key_ev = Clock.schedule_interval(self._repeat_key, 0.05) def _repeat_key(self, *kwargs): self.process_key_on(self.repeat_touch) def on_touch_down(self, touch): x, y = touch.pos if not self.collide_point(x, y): return if self.disabled: return True x, y = self.to_local(x, y) if not self.collide_margin(x, y): if self.repeat_touch is None: self._start_repeat_key_ev = Clock.schedule_once( self._start_repeat_key, 0.5) self.repeat_touch = touch self.process_key_on(touch) touch.grab(self, exclusive=True) else: super(VKeyboard, self).on_touch_down(touch) return True def on_touch_up(self, touch): if touch.grab_current is self: self.process_key_up(touch) if self._start_repeat_key_ev is not None: self._start_repeat_key_ev.cancel() self._start_repeat_key_ev = None if touch == self.repeat_touch: if self._repeat_key_ev is not None: self._repeat_key_ev.cancel() self._repeat_key_ev = None self.repeat_touch = None return super(VKeyboard, self).on_touch_up(touch)
if __name__ == '__main__': from kivy.base import runTouchApp vk = VKeyboard(layout='azerty') runTouchApp(vk)