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Image

The Image widget is used to display an image:

wimg = Image(source='mylogo.png')

Asynchronous Loading

To load an image asynchronously (for example from an external webserver), use the AsyncImage subclass:

aimg = AsyncImage(source='http://mywebsite.com/logo.png')

This can be useful as it prevents your application from waiting until the image is loaded. If you want to display large images or retrieve them from URL’s, using AsyncImage will allow these resources to be retrieved on a background thread without blocking your application.

Alignment

By default, the image is centered and fits inside the widget bounding box. If you don’t want that, you can set allow_stretch to True and keep_ratio to False.

You can also inherit from Image and create your own style. For example, if you want your image to be greater than the size of your widget, you could do:

class FullImage(Image):
    pass

And in your kivy language file:

<-FullImage>:
    canvas:
        Color:
            rgb: (1, 1, 1)
        Rectangle:
            texture: self.texture
            size: self.width + 20, self.height + 20
            pos: self.x - 10, self.y - 10
class kivy.uix.image.Image(**kwargs)[ソース]

ベースクラス: kivy.uix.widget.Widget

Image class, see module documentation for more information.

allow_stretch

If True, the normalized image size will be maximized to fit in the image box. Otherwise, if the box is too tall, the image will not be stretched more than 1:1 pixels.

バージョン 1.0.7 で追加.

allow_stretch is a BooleanProperty and defaults to False.

anim_delay

Delay the animation if the image is sequenced (like an animated gif). If anim_delay is set to -1, the animation will be stopped.

バージョン 1.0.8 で追加.

anim_delay is a NumericProperty and defaults to 0.25 (4 FPS).

anim_loop

Number of loops to play then stop animating. 0 means keep animating.

バージョン 1.9.0 で追加.

anim_loop is a NumericProperty and defaults to 0.

color

Image color, in the format (r, g, b, a). This attribute can be used to ‘tint’ an image. Be careful: if the source image is not gray/white, the color will not really work as expected.

バージョン 1.0.6 で追加.

color is a ListProperty and defaults to [1, 1, 1, 1].

image_ratio

Ratio of the image (width / float(height).

image_ratio is an AliasProperty and is read-only.

keep_data

If True, the underlaying _coreimage will store the raw image data. This is useful when performing pixel based collision detection.

バージョン 1.3.0 で追加.

keep_data is a BooleanProperty and defaults to False.

keep_ratio

If False along with allow_stretch being True, the normalized image size will be maximized to fit in the image box and ignores the aspect ratio of the image. Otherwise, if the box is too tall, the image will not be stretched more than 1:1 pixels.

バージョン 1.0.8 で追加.

keep_ratio is a BooleanProperty and defaults to True.

mipmap

Indicate if you want OpenGL mipmapping to be applied to the texture. Read Mipmapping for more information.

バージョン 1.0.7 で追加.

mipmap is a BooleanProperty and defaults to False.

nocache

If this property is set True, the image will not be added to the internal cache. The cache will simply ignore any calls trying to append the core image.

バージョン 1.6.0 で追加.

nocache is a BooleanProperty and defaults to False.

norm_image_size

Normalized image size within the widget box.

This size will always fit the widget size and will preserve the image ratio.

norm_image_size is an AliasProperty and is read-only.

reload()[ソース]

Reload image from disk. This facilitates re-loading of images from disk in case the image content changes.

バージョン 1.3.0 で追加.

Usage:

im = Image(source = '1.jpg')
# -- do something --
im.reload()
# image will be re-loaded from disk
source

Filename / source of your image.

source is a StringProperty and defaults to None.

texture

Texture object of the image. The texture represents the original, loaded image texture. It is stretched and positioned during rendering according to the allow_stretch and keep_ratio properties.

Depending of the texture creation, the value will be a Texture or a TextureRegion object.

texture is an ObjectProperty and defaults to None.

texture_size

Texture size of the image. This represents the original, loaded image texture size.

警告

The texture size is set after the texture property. So if you listen to the change on texture, the property texture_size will not be up-to-date. Use self.texture.size instead.

class kivy.uix.image.AsyncImage(**kwargs)[ソース]

ベースクラス: kivy.uix.image.Image

Asynchronous Image class. See the module documentation for more information.

注釈

The AsyncImage is a specialized form of the Image class. You may want to refer to the loader documentation and in particular, the ProxyImage for more detail on how to handle events around asynchronous image loading.