Table Of Contents
Context instructions¶
The context instructions represent non graphics elements such as:
- Matrix manipulations (PushMatrix, PopMatrix, Rotate, Translate, Scale, MatrixInstruction)
- Color manipulations (Color)
- Texture bindings (BindTexture)
バージョン 1.0.8 で変更: The LineWidth instruction has been removed. It wasn’t working before and we actually have no working implementation. We need to do more experimentation to get it right. Check the bug #207 for more information.
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class
kivy.graphics.context_instructions.
Color
¶ ベースクラス:
kivy.graphics.instructions.ContextInstruction
Instruction to set the color state for any vertices being drawn after it.
This represents a color between 0 and 1, but is applied as a multiplier to the texture of any vertex instructions following it in a canvas. If no texture is set, the vertex instruction takes the precise color of the Color instruction.
For instance, if a Rectangle has a texture with uniform color
(0.5, 0.5, 0.5, 1.0)
and the preceding Color hasrgba=(1, 0.5, 2, 1)
, the actual visible color will be(0.5, 0.25, 1.0, 1.0)
since the Color instruction is applied as a multiplier to every rgba component. In this case, a Color component outside the 0-1 range gives a visible result as the intensity of the blue component is doubled.To declare a Color in Python, you can do:
from kivy.graphics import Color # create red v c = Color(1, 0, 0) # create blue color c = Color(0, 1, 0) # create blue color with 50% alpha c = Color(0, 1, 0, .5) # using hsv mode c = Color(0, 1, 1, mode='hsv') # using hsv mode + alpha c = Color(0, 1, 1, .2, mode='hsv')
You can also set color components that are available as properties by passing them as keyword arguments:
c = Color(b=0.5) # sets the blue component only
In kv lang you can set the color properties directly:
<Rule>: canvas: # red color Color: rgb: 1, 0, 0 # blue color Color: rgb: 0, 1, 0 # blue color with 50% alpha Color: rgba: 0, 1, 0, .5 # using hsv mode Color: hsv: 0, 1, 1 # using hsv mode + alpha Color: hsv: 0, 1, 1 a: .5
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a
¶ Alpha component, between 0 and 1.
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b
¶ Blue component, between 0 and 1.
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g
¶ Green component, between 0 and 1.
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h
¶ Hue component, between 0 and 1.
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hsv
¶ HSV color, list of 3 values in 0-1 range, alpha will be 1.
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r
¶ Red component, between 0 and 1.
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rgb
¶ RGB color, list of 3 values in 0-1 range. The alpha will be 1.
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rgba
¶ RGBA color, list of 4 values in 0-1 range.
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s
¶ Saturation component, between 0 and 1.
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v
¶ Value component, between 0 and 1.
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class
kivy.graphics.context_instructions.
BindTexture
¶ ベースクラス:
kivy.graphics.instructions.ContextInstruction
BindTexture Graphic instruction. The BindTexture Instruction will bind a texture and enable GL_TEXTURE_2D for subsequent drawing.
Parameters: - texture: Texture
Specifies the texture to bind to the given index.
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source
¶ Set/get the source (filename) to load for the texture.
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class
kivy.graphics.context_instructions.
PushMatrix
¶ ベースクラス:
kivy.graphics.instructions.ContextInstruction
Push the matrix onto the context’s matrix stack.
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stack
¶ Name of the matrix stack to use. Can be ‘modelview_mat’ or ‘projection_mat’.
バージョン 1.6.0 で追加.
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class
kivy.graphics.context_instructions.
PopMatrix
¶ ベースクラス:
kivy.graphics.instructions.ContextInstruction
Pop the matrix from the context’s matrix stack onto the model view.
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stack
¶ Name of the matrix stack to use. Can be ‘modelview_mat’ or ‘projection_mat’.
バージョン 1.6.0 で追加.
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class
kivy.graphics.context_instructions.
Rotate
¶ ベースクラス:
kivy.graphics.context_instructions.Transform
Rotate the coordinate space by applying a rotation transformation on the modelview matrix. You can set the properties of the instructions afterwards with e.g.
rot.angle = 90 rot.axis = (0, 0, 1)
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angle
¶ Property for getting/setting the angle of the rotation.
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axis
¶ Property for getting/setting the axis of the rotation.
The format of the axis is (x, y, z).
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origin
¶ Origin of the rotation.
バージョン 1.7.0 で追加.
The format of the origin can be either (x, y) or (x, y, z).
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class
kivy.graphics.context_instructions.
Scale
¶ ベースクラス:
kivy.graphics.context_instructions.Transform
Instruction to create a non uniform scale transformation.
Create using one or three arguments:
Scale(s) # scale all three axes the same Scale(x, y, z) # scale the axes independently
バージョン 1.6.0 で撤廃: Deprecated single scale property in favor of x, y, z, xyz axis independent scaled factors.
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origin
¶ Origin of the scale.
バージョン 1.9.0 で追加.
The format of the origin can be either (x, y) or (x, y, z).
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scale
¶ Property for getting/setting the scale.
バージョン 1.6.0 で撤廃: Deprecated in favor of per axis scale properties x,y,z, xyz, etc.
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x
¶ Property for getting/setting the scale on the X axis.
バージョン 1.6.0 で変更.
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xyz
¶ 3 tuple scale vector in 3D in x, y, and z axis.
バージョン 1.6.0 で変更.
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y
¶ Property for getting/setting the scale on the Y axis.
バージョン 1.6.0 で変更.
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z
¶ Property for getting/setting the scale on Z axis.
バージョン 1.6.0 で変更.
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class
kivy.graphics.context_instructions.
Translate
¶ ベースクラス:
kivy.graphics.context_instructions.Transform
Instruction to create a translation of the model view coordinate space.
Construct by either:
Translate(x, y) # translate in just the two axes Translate(x, y, z) # translate in all three axes
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x
¶ Property for getting/setting the translation on the X axis.
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xy
¶ 2 tuple with translation vector in 2D for x and y axis.
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xyz
¶ 3 tuple translation vector in 3D in x, y, and z axis.
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y
¶ Property for getting/setting the translation on the Y axis.
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z
¶ Property for getting/setting the translation on the Z axis.
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class
kivy.graphics.context_instructions.
MatrixInstruction
¶ ベースクラス:
kivy.graphics.instructions.ContextInstruction
Base class for Matrix Instruction on the canvas.
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matrix
¶ Matrix property. Matrix from the transformation module. Setting the matrix using this property when a change is made is important because it will notify the context about the update.
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stack
¶ Name of the matrix stack to use. Can be ‘modelview_mat’ or ‘projection_mat’.
バージョン 1.6.0 で追加.
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