Table Of Contents
Behaviors¶
バージョン 1.8.0 で追加.
Behavior mixin classes¶
This module implements behaviors that can be mixed in with existing base widgets. The idea behind these classes is to encapsulate properties and events associated with certain types of widgets.
Isolating these properties and events in a mixin class allows you to define your own implementation for standard kivy widgets that can act as drop-in replacements. This means you can re-style and re-define widgets as desired without breaking compatibility: as long as they implement the behaviors correctly, they can simply replace the standard widgets.
Adding behaviors¶
Say you want to add Button
capabilities to an
Image
, you could do:
class IconButton(ButtonBehavior, Image):
pass
This would give you an Image
with the events and
properties inherited from ButtonBehavior
. For example, the on_press
and on_release events would be fired when appropriate:
class IconButton(ButtonBehavior, Image):
def on_press(self):
print("on_press")
Or in kv:
IconButton:
on_press: print('on_press')
Naturally, you could also bind to any property changes the behavior class offers:
def state_changed(*args):
print('state changed')
button = IconButton()
button.bind(state=state_changed)
注釈
The behavior class must always be _before_ the widget class. If you don’t specify the inheritance in this order, the behavior will not work because the behavior methods are overwritten by the class method listed first.
Similarly, if you combine a behavior class with a class which
requires the use of the methods also defined by the behavior class, the
resulting class may not function properly. For example, when combining the
ButtonBehavior
with a Slider
, both of
which use the on_touch_up()
method,
the resulting class may not work properly.
バージョン 1.9.1 で変更: The individual behavior classes, previously in one big behaviors.py
file, has been split into a single file for each class under the
behaviors
module. All the behaviors are still imported
in the behaviors
module so they are accessible as before
(e.g. both from kivy.uix.behaviors import ButtonBehavior and
from kivy.uix.behaviors.button import ButtonBehavior work).
-
class
kivy.uix.behaviors.
ButtonBehavior
(**kwargs)[ソース]¶ ベースクラス:
builtins.object
This mixin class provides
Button
behavior. Please see thebutton behaviors module
documentation for more information.Events: - on_press
Fired when the button is pressed.
- on_release
Fired when the button is released (i.e. the touch/click that pressed the button goes away).
-
trigger_action
(duration=0.1)[ソース]¶ Trigger whatever action(s) have been bound to the button by calling both the on_press and on_release callbacks.
This simulates a quick button press without using any touch events.
Duration is the length of the press in seconds. Pass 0 if you want the action to happen instantly.
バージョン 1.8.0 で追加.
-
class
kivy.uix.behaviors.
ToggleButtonBehavior
(**kwargs)[ソース]¶ ベースクラス:
kivy.uix.behaviors.button.ButtonBehavior
This mixin class provides
togglebutton
behavior. Please see thetogglebutton behaviors module
documentation for more information.バージョン 1.8.0 で追加.
-
static
get_widgets
(groupname)[ソース]¶ Return a list of the widgets contained in a specific group. If the group doesn’t exist, an empty list will be returned.
注釈
Always release the result of this method! Holding a reference to any of these widgets can prevent them from being garbage collected. If in doubt, do:
l = ToggleButtonBehavior.get_widgets('mygroup') # do your job del l
警告
It’s possible that some widgets that you have previously deleted are still in the list. The garbage collector might need to release other objects before flushing them.
-
static
-
class
kivy.uix.behaviors.
DragBehavior
(**kwargs)[ソース]¶ ベースクラス:
builtins.object
The DragBehavior mixin provides Drag behavior. When combined with a widget, dragging in the rectangle defined by
drag_rectangle
will drag the widget. Please see thedrag behaviors module
documentation for more information.バージョン 1.8.0 で追加.
-
class
kivy.uix.behaviors.
FocusBehavior
(**kwargs)[ソース]¶ ベースクラス:
builtins.object
Provides keyboard focus behavior. When combined with other FocusBehavior widgets it allows one to cycle focus among them by pressing tab. Please see the
focus behavior module documentation
for more information.バージョン 1.9.0 で追加.
-
get_focus_next
()[ソース]¶ Returns the next focusable widget using either
focus_next
or thechildren
similar to the order when tabbing forwards with thetab
key.
-
get_focus_previous
()[ソース]¶ Returns the previous focusable widget using either
focus_previous
or thechildren
similar to the order whentab
+shift
key are triggered together.
-
keyboard_on_key_down
(window, keycode, text, modifiers)[ソース]¶ The method bound to the keyboard when the instance has focus.
When the instance becomes focused, this method is bound to the keyboard and will be called for every input press. The parameters are the same as
kivy.core.window.WindowBase.on_key_down()
.When overwriting the method in the derived widget, super should be called to enable tab cycling. If the derived widget wishes to use tab for its own purposes, it can call super after it has processed the character (if it does not wish to consume the tab).
Similar to other keyboard functions, it should return True if the key was consumed.
-
keyboard_on_key_up
(window, keycode)[ソース]¶ The method bound to the keyboard when the instance has focus.
When the instance becomes focused, this method is bound to the keyboard and will be called for every input release. The parameters are the same as
kivy.core.window.WindowBase.on_key_up()
.When overwriting the method in the derived widget, super should be called to enable de-focusing on escape. If the derived widget wishes to use escape for its own purposes, it can call super after it has processed the character (if it does not wish to consume the escape).
-
-
class
kivy.uix.behaviors.
CompoundSelectionBehavior
(**kwargs)[ソース]¶ ベースクラス:
builtins.object
The Selection behavior mixin implements the logic behind keyboard and touch selection of selectable widgets managed by the derived widget. Please see the
compound selection behaviors module
documentation for more information.バージョン 1.9.0 で追加.
-
deselect_node
(node)[ソース]¶ Deselects a possibly selected node.
It is called by the controller when it deselects a node and can also be called from the outside to deselect a node directly. The derived widget should overwrite this method and change the node to its unselected state when this is called
Parameters: - node
The node to be deselected.
警告
This method must be called by the derived widget using super if it is overwritten.
-
get_index_of_node
(node, selectable_nodes)[ソース]¶ (internal) Returns the index of the node within the selectable_nodes returned by
get_selectable_nodes()
.
-
get_selectable_nodes
()[ソース]¶ (internal) Returns a list of the nodes that can be selected. It can be overwritten by the derived widget to return the correct list.
This list is used to determine which nodes to select with group selection. E.g. the last element in the list will be selected when home is pressed, pagedown will move (or add to, if shift is held) the selection from the current position by negative
page_count
nodes starting from the position of the currently selected node in this list and so on. Still, nodes can be selected even if they are not in this list.注釈
It is safe to dynamically change this list including removing, adding, or re-arranging its elements. Nodes can be selected even if they are not on this list. And selected nodes removed from the list will remain selected until
deselect_node()
is called.警告
Layouts display their children in the reverse order. That is, the contents of
children
is displayed form right to left, bottom to top. Therefore, internally, the indices of the elements returned by this function are reversed to make it work by default for most layouts so that the final result is consistent e.g. home, although it will select the last element in this list visually, will select the first element when counting from top to bottom and left to right. If this behavior is not desired, a reversed list should be returned instead.Defaults to returning
children
.
-
goto_node
(key, last_node, last_node_idx)[ソース]¶ (internal) Used by the controller to get the node at the position indicated by key. The key can be keyboard inputs, e.g. pageup, or scroll inputs from the mouse scroll wheel, e.g. scrollup. ‘last_node’ is the last node selected and is used to find the resulting node. For example, if the key is up, the returned node is one node up from the last node.
It can be overwritten by the derived widget.
Parameters: - key
str, the string used to find the desired node. It can be any of the keyboard keys, as well as the mouse scrollup, scrolldown, scrollright, and scrollleft strings. If letters are typed in quick succession, the letters will be combined before it’s passed in as key and can be used to find nodes that have an associated string that starts with those letters.
- last_node
The last node that was selected.
- last_node_idx
The cached index of the last node selected in the
get_selectable_nodes()
list. If the list hasn’t changed it saves having to look up the index of last_node in that list.
Returns: tuple, the node targeted by key and its index in the
get_selectable_nodes()
list. Returning (last_node, last_node_idx) indicates a node wasn’t found.
-
select_node
(node)[ソース]¶ Selects a node.
It is called by the controller when it selects a node and can be called from the outside to select a node directly. The derived widget should overwrite this method and change the node state to selected when called.
Parameters: - node
The node to be selected.
Returns: bool, True if the node was selected, False otherwise.
警告
This method must be called by the derived widget using super if it is overwritten.
-
select_with_key_down
(keyboard, scancode, codepoint, modifiers, **kwargs)[ソース]¶ Processes a key press. This is called when a key press is to be used for selection. Depending on the keyboard keys pressed and the configuration, it could select or deselect nodes or node ranges from the selectable nodes list,
get_selectable_nodes()
.The parameters are such that it could be bound directly to the on_key_down event of a keyboard. Therefore, it is safe to be called repeatedly when the key is held down as is done by the keyboard.
Returns: bool, True if the keypress was used, False otherwise.
-
select_with_key_up
(keyboard, scancode, **kwargs)[ソース]¶ (internal) Processes a key release. This must be called by the derived widget when a key that
select_with_key_down()
returned True is released.The parameters are such that it could be bound directly to the on_key_up event of a keyboard.
Returns: bool, True if the key release was used, False otherwise.
-
select_with_touch
(node, touch=None)[ソース]¶ (internal) Processes a touch on the node. This should be called by the derived widget when a node is touched and is to be used for selection. Depending on the keyboard keys pressed and the configuration, it could select or deslect this and other nodes in the selectable nodes list,
get_selectable_nodes()
.Parameters: - node
The node that received the touch. Can be None for a scroll type touch.
- touch
Optionally, the touch. Defaults to None.
Returns: bool, True if the touch was used, False otherwise.
-
ベースクラス:
kivy.event.EventDispatcher
Code navigation behavior. Modifies the navigation behavior in TextInput to work like an IDE instead of a word processor. Please see the
code navigation behaviors module
documentation for more information.バージョン 1.9.1 で追加.
-
class
kivy.uix.behaviors.
EmacsBehavior
(**kwargs)[ソース]¶ ベースクラス:
builtins.object
A mixin that enables Emacs-style keyboard shortcuts for the
TextInput
widget. Please see theEmacs behaviors module
documentation for more information.バージョン 1.9.1 で追加.