Table Of Contents
kivy.uix.scatterlayout のソースコード
'''
Scatter Layout
===============
.. versionadded:: 1.6.0
This layout behaves just like a
:class:`~kivy.uix.relativelayout.RelativeLayout`.
When a widget is added with position = (0,0) to a :class:`ScatterLayout`,
the child widget will also move when you change the position of the
:class:`ScatterLayout`. The child widget's coordinates remain
(0,0) as they are relative to the parent layout.
However, since :class:`ScatterLayout` is implemented using a
:class:`~kivy.uix.scatter.Scatter`
widget, you can also translate, rotate and scale the layout using touches
or clicks, just like in the case of a normal Scatter widget, and the child
widgets will behave as expected.
In contrast to a Scatter, the Layout favours 'hint' properties, such as
size_hint, size_hint_x, size_hint_y and pos_hint.
.. note::
The :class:`ScatterLayout` is implemented as a
:class:`~kivy.uix.floatlayout.FloatLayout`
inside a :class:`~kivy.uix.scatter.Scatter`.
.. warning::
Since the actual :class:`ScatterLayout` is a
:class:`~kivy.uix.scatter.Scatter`, its
add_widget and remove_widget functions are overridden to add children
to the embedded :class:`~kivy.uix.floatlayout.FloatLayout` (accessible as
the `content` property of :class:`~kivy.uix.scatter.Scatter`)
automatically. So if you want to access the added child elements,
you need self.content.children instead of self.children.
.. warning::
The :class:`ScatterLayout` was introduced in 1.7.0 and was called
:class:`~kivy.uix.relativelayout.RelativeLayout` in prior versions.
The :class:`~kivy.uix.relativelayout.RelativeLayout` is now an optimized
implementation that uses only a positional transform to avoid some of the
heavier calculation involved for :class:`~kivy.uix.scatter.Scatter`.
'''
__all__ = ('ScatterLayout', 'ScatterPlaneLayout')
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.scatter import Scatter, ScatterPlane
from kivy.properties import ObjectProperty
[ドキュメント]class ScatterLayout(Scatter):
'''ScatterLayout class, see module documentation for more information.
'''
content = ObjectProperty()
def __init__(self, **kw):
self.content = FloatLayout()
super(ScatterLayout, self).__init__(**kw)
if self.content.size != self.size:
self.content.size = self.size
super(ScatterLayout, self).add_widget(self.content)
self.fbind('size', self.update_size)
def update_size(self, instance, size):
self.content.size = size
def add_widget(self, *l):
self.content.add_widget(*l)
def remove_widget(self, *l):
self.content.remove_widget(*l)
def clear_widgets(self):
self.content.clear_widgets()
[ドキュメント]class ScatterPlaneLayout(ScatterPlane):
'''ScatterPlaneLayout class, see module documentation for more information.
Similar to ScatterLayout, but based on ScatterPlane - so the input is not
bounded.
.. versionadded:: 1.9.0
'''
def collide_point(self, x, y):
return True