'''
Sandbox
=======
.. versionadded:: 1.8.0
.. warning::
This is experimental and subject to change as long as this warning notice
is present.
This is a widget that runs itself and all of its children in a Sandbox. That
means if a child raises an Exception, it will be caught. The Sandbox
itself runs its own Clock, Cache, etc.
The SandBox widget is still experimental and required for the Kivy designer.
When the user designs their own widget, if they do something wrong (wrong size
value, invalid python code), it will be caught correctly without breaking
the whole application. Because it has been designed that way, we are still
enhancing this widget and the :mod:`kivy.context` module.
Don't use it unless you know what you are doing.
'''
__all__ = ('Sandbox', )
from functools import wraps
from kivy.context import Context
from kivy.base import ExceptionManagerBase
from kivy.clock import Clock
from kivy.uix.widget import Widget
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.relativelayout import RelativeLayout
from kivy.lang import Builder
def sandbox(f):
@wraps(f)
def _f2(self, *args, **kwargs):
ret = None
with self:
ret = f(self, *args, **kwargs)
return ret
return _f2
class SandboxExceptionManager(ExceptionManagerBase):
def __init__(self, sandbox):
ExceptionManagerBase.__init__(self)
self.sandbox = sandbox
def handle_exception(self, e):
if not self.sandbox.on_exception(e):
return ExceptionManagerBase.RAISE
return ExceptionManagerBase.PASS
class SandboxContent(RelativeLayout):
pass
[ドキュメント]class Sandbox(FloatLayout):
'''Sandbox widget, used to trap all the exceptions raised by child
widgets.
'''
def __init__(self, **kwargs):
self._context = Context(init=True)
self._context['ExceptionManager'] = SandboxExceptionManager(self)
self._context.sandbox = self
self._context.push()
self.on_context_created()
self._container = None
super(Sandbox, self).__init__(**kwargs)
self._container = SandboxContent(size=self.size, pos=self.pos)
super(Sandbox, self).add_widget(self._container)
self._context.pop()
# force SandboxClock's scheduling
Clock.schedule_interval(self._clock_sandbox, 0)
Clock.schedule_once(self._clock_sandbox_draw, -1)
self.main_clock = object.__getattribute__(Clock, '_obj')
def __enter__(self):
self._context.push()
def __exit__(self, _type, value, traceback):
self._context.pop()
if _type is not None:
return self.on_exception(value, _traceback=traceback)
[ドキュメント] def on_context_created(self):
'''Override this method in order to load your kv file or do anything
else with the newly created context.
'''
pass
[ドキュメント] def on_exception(self, exception, _traceback=None):
'''Override this method in order to catch all the exceptions from
children.
If you return True, it will not reraise the exception.
If you return False, the exception will be raised to the parent.
'''
import traceback
traceback.print_tb(_traceback)
return True
on_touch_down = sandbox(Widget.on_touch_down)
on_touch_move = sandbox(Widget.on_touch_move)
on_touch_up = sandbox(Widget.on_touch_up)
@sandbox
def add_widget(self, *args, **kwargs):
self._container.add_widget(*args, **kwargs)
@sandbox
def remove_widget(self, *args, **kwargs):
self._container.remove_widget(*args, **kwargs)
@sandbox
def clear_widgets(self, *args, **kwargs):
self._container.clear_widgets()
@sandbox
def on_size(self, *args):
if self._container:
self._container.size = self.size
@sandbox
def on_pos(self, *args):
if self._container:
self._container.pos = self.pos
@sandbox
def _clock_sandbox(self, dt):
# import pdb; pdb.set_trace()
Clock.tick()
Builder.sync()
@sandbox
def _clock_sandbox_draw(self, dt):
Clock.tick_draw()
Builder.sync()
self.main_clock.schedule_once(self._call_draw, 0)
def _call_draw(self, dt):
self.main_clock.schedule_once(self._clock_sandbox_draw, -1)
if __name__ == '__main__':
from kivy.base import runTouchApp
from kivy.uix.button import Button
class TestButton(Button):
def on_touch_up(self, touch):
# raise Exception('fdfdfdfdfdfdfd')
return super(TestButton, self).on_touch_up(touch)
def on_touch_down(self, touch):
# raise Exception('')
return super(TestButton, self).on_touch_down(touch)
s = Sandbox()
with s:
Builder.load_string('''
<TestButton>:
canvas:
Color:
rgb: (.3, .2, 0) if self.state == 'normal' else (.7, .7, 0)
Rectangle:
pos: self.pos
size: self.size
Color:
rgb: 1, 1, 1
Rectangle:
size: self.texture_size
pos: self.center_x - self.texture_size[0] / 2.,\
self.center_y - self.texture_size[1] / 2.
texture: self.texture
# invalid... for testing.
# on_touch_up: root.d()
# on_touch_down: root.f()
on_release: root.args()
# on_press: root.args()
''')
b = TestButton(text='Hello World')
s.add_widget(b)
# this exception is within the "with" block, but will be ignored by
# default because the sandbox on_exception will return True
raise Exception('hello')
runTouchApp(s)