Table Of Contents
kivy.uix.camera のソースコード
'''
Camera
======
The :class:`Camera` widget is used to capture and display video from a camera.
Once the widget is created, the texture inside the widget will be automatically
updated. Our :class:`~kivy.core.camera.CameraBase` implementation is used under
the hood::
cam = Camera()
By default, the first camera found on your system is used. To use a different
camera, set the index property::
cam = Camera(index=1)
You can also select the camera resolution::
cam = Camera(resolution=(320, 240))
.. warning::
The camera texture is not updated as soon as you have created the object.
The camera initialization is asynchronous, so there may be a delay before
the requested texture is created.
'''
__all__ = ('Camera', )
from kivy.uix.image import Image
from kivy.core.camera import Camera as CoreCamera
from kivy.properties import NumericProperty, ListProperty, \
BooleanProperty
[ドキュメント]class Camera(Image):
'''Camera class. See module documentation for more information.
'''
play = BooleanProperty(True)
'''Boolean indicating whether the camera is playing or not.
You can start/stop the camera by setting this property::
# start the camera playing at creation (default)
cam = Camera(play=True)
# create the camera, and start later
cam = Camera(play=False)
# and later
cam.play = True
:attr:`play` is a :class:`~kivy.properties.BooleanProperty` and defaults to
True.
'''
index = NumericProperty(-1)
'''Index of the used camera, starting from 0.
:attr:`index` is a :class:`~kivy.properties.NumericProperty` and defaults
to -1 to allow auto selection.
'''
resolution = ListProperty([-1, -1])
'''Preferred resolution to use when invoking the camera. If you are using
[-1, -1], the resolution will be the default one::
# create a camera object with the best image available
cam = Camera()
# create a camera object with an image of 320x240 if possible
cam = Camera(resolution=(320, 240))
.. warning::
Depending on the implementation, the camera may not respect this
property.
:attr:`resolution` is a :class:`~kivy.properties.ListProperty` and defaults
to [-1, -1].
'''
def __init__(self, **kwargs):
self._camera = None
super(Camera, self).__init__(**kwargs)
if self.index == -1:
self.index = 0
on_index = self._on_index
fbind = self.fbind
fbind('index', on_index)
fbind('resolution', on_index)
on_index()
def on_tex(self, *l):
self.canvas.ask_update()
def _on_index(self, *largs):
self._camera = None
if self.index < 0:
return
if self.resolution[0] < 0 or self.resolution[1] < 0:
return
self._camera = CoreCamera(index=self.index,
resolution=self.resolution, stopped=True)
self._camera.bind(on_load=self._camera_loaded)
if self.play:
self._camera.start()
self._camera.bind(on_texture=self.on_tex)
def _camera_loaded(self, *largs):
self.texture = self._camera.texture
self.texture_size = list(self.texture.size)
def on_play(self, instance, value):
if not self._camera:
return
if value:
self._camera.start()
else:
self._camera.stop()