'''
.. _motionevent:
Motion Event
============
The :class:`MotionEvent` is the base class used for events provided by
pointing devices (touch and non-touch). This class defines all the properties
and methods needed to handle 2D and 3D movements but has many more
capabilities.
.. note::
You never create the :class:`MotionEvent` yourself: this is the role of the
:mod:`~kivy.input.providers`.
Motion Event and Touch
----------------------
We differentiate between a Motion Event and Touch event. A Touch event is a
:class:`MotionEvent` with the `pos` profile. Only these events are dispatched
throughout the widget tree.
1. The :class:`MotionEvent` 's are gathered from input providers.
2. All the :class:`MotionEvent` 's are dispatched from
:meth:`~kivy.core.window.WindowBase.on_motion`.
3. If a :class:`MotionEvent` has a `pos` profile, we dispatch it through
:meth:`~kivy.core.window.WindowBase.on_touch_down`,
:meth:`~kivy.core.window.WindowBase.on_touch_move` and
:meth:`~kivy.core.window.WindowBase.on_touch_up`.
Listening to a Motion Event
---------------------------
If you want to receive all MotionEvents, Touch or not, you can bind the
MotionEvent from the :class:`~kivy.core.window.Window` to your own callback::
def on_motion(self, etype, motionevent):
# will receive all motion events.
pass
Window.bind(on_motion=on_motion)
You can also listen to changes of the mouse position by watching
:attr:`~kivy.core.window.WindowBase.mouse_pos`.
Profiles
--------
The :class:`MotionEvent` stores device specific information in various
properties listed in the :attr:`~MotionEvent.profile`.
For example, you can receive a MotionEvent that has an angle, a fiducial
ID, or even a shape. You can check the :attr:`~MotionEvent.profile`
attribute to see what is currently supported by the MotionEvent provider.
This is a short list of the profile values supported by default. Please check
the :attr:`MotionEvent.profile` property to see what profile values are
available.
============== ================================================================
Profile value Description
-------------- ----------------------------------------------------------------
angle 2D angle. Accessed via the `a` property.
button Mouse button ('left', 'right', 'middle', 'scrollup' or
'scrolldown'). Accessed via the `button` property.
markerid Marker or Fiducial ID. Accessed via the `fid` property.
pos 2D position. Accessed via the `x`, `y` or `pos` properties.
pos3d 3D position. Accessed via the `x`, `y` or `z` properties.
pressure Pressure of the contact. Accessed via the `pressure` property.
shape Contact shape. Accessed via the `shape` property .
============== ================================================================
If you want to know whether the current :class:`MotionEvent` has an angle::
def on_touch_move(self, touch):
if 'angle' in touch.profile:
print('The touch angle is', touch.a)
If you want to select only the fiducials::
def on_touch_move(self, touch):
if 'markerid' not in touch.profile:
return
'''
__all__ = ('MotionEvent', )
import weakref
from inspect import isroutine
from copy import copy
from time import time
from kivy.vector import Vector
class EnhancedDictionary(dict):
def __getattr__(self, attr):
try:
return self.__getitem__(attr)
except KeyError:
return super(EnhancedDictionary, self).__getattr__(attr)
def __setattr__(self, attr, value):
self.__setitem__(attr, value)
class MotionEventMetaclass(type):
def __new__(mcs, name, bases, attrs):
__attrs__ = []
for base in bases:
if hasattr(base, '__attrs__'):
__attrs__.extend(base.__attrs__)
if '__attrs__' in attrs:
__attrs__.extend(attrs['__attrs__'])
attrs['__attrs__'] = tuple(__attrs__)
return super(MotionEventMetaclass, mcs).__new__(mcs, name,
bases, attrs)
MotionEventBase = MotionEventMetaclass('MotionEvent', (object, ), {})
[ドキュメント]class MotionEvent(MotionEventBase):
'''Abstract class that represents an input event (touch or non-touch).
:Parameters:
`id`: str
unique ID of the MotionEvent
`args`: list
list of parameters, passed to the depack() function
'''
__uniq_id = 0
__attrs__ = \
('device', 'push_attrs', 'push_attrs_stack',
'is_touch', 'id', 'shape', 'profile',
# current position, in 0-1 range
'sx', 'sy', 'sz',
# first position set, in 0-1 range
'osx', 'osy', 'osz',
# last position set, in 0-1 range
'psx', 'psy', 'psz',
# delta from the last position and current one, in 0-1 range
'dsx', 'dsy', 'dsz',
# current position, in screen range
'x', 'y', 'z',
# first position set, in screen range
'ox', 'oy', 'oz',
# last position set, in 0-1 range
'px', 'py', 'pz',
# delta from the last position and current one, in screen range
'dx', 'dy', 'dz',
'time_start',
'is_double_tap', 'double_tap_time',
'is_triple_tap', 'triple_tap_time',
'ud')
def __init__(self, device, id, args):
if self.__class__ == MotionEvent:
raise NotImplementedError('class MotionEvent is abstract')
MotionEvent.__uniq_id += 1
#: True if the Motion Event is a Touch. Can be also verified is
#: `pos` is :attr:`profile`.
self.is_touch = False
#: Attributes to push by default, when we use :meth:`push` : x, y, z,
#: dx, dy, dz, ox, oy, oz, px, py, pz.
self.push_attrs_stack = []
self.push_attrs = ('x', 'y', 'z', 'dx', 'dy', 'dz', 'ox', 'oy', 'oz',
'px', 'py', 'pz', 'pos')
#: Uniq ID of the touch. You can safely use this property, it will be
#: never the same accross all existing touches.
self.uid = MotionEvent.__uniq_id
#: Device used for creating this touch
self.device = device
# For grab
self.grab_list = []
self.grab_exclusive_class = None
self.grab_state = False
#: Used to determine which widget the touch is being dispatched to.
#: Check the :meth:`grab` function for more information.
self.grab_current = None
#: Profiles currently used in the touch
self.profile = []
#: Id of the touch, not uniq. This is generally the Id set by the input
#: provider, like ID in TUIO. If you have multiple TUIO source,
#: the same id can be used. Prefer to use :attr:`uid` attribute
#: instead.
self.id = id
#: Shape of the touch, subclass of
#: :class:`~kivy.input.shape.Shape`.
#: By default, the property is set to None
self.shape = None
#: X position, in 0-1 range
self.sx = 0.0
#: Y position, in 0-1 range
self.sy = 0.0
#: Z position, in 0-1 range
self.sz = 0.0
#: Origin X position, in 0-1 range.
self.osx = None
#: Origin Y position, in 0-1 range.
self.osy = None
#: Origin Z position, in 0-1 range.
self.osz = None
#: Previous X position, in 0-1 range.
self.psx = None
#: Previous Y position, in 0-1 range.
self.psy = None
#: Previous Z position, in 0-1 range.
self.psz = None
#: Delta between self.sx and self.psx, in 0-1 range.
self.dsx = None
#: Delta between self.sy and self.psy, in 0-1 range.
self.dsy = None
#: Delta between self.sz and self.psz, in 0-1 range.
self.dsz = None
#: X position, in window range
self.x = 0.0
#: Y position, in window range
self.y = 0.0
#: Z position, in window range
self.z = 0.0
#: Origin X position, in window range
self.ox = None
#: Origin Y position, in window range
self.oy = None
#: Origin Z position, in window range
self.oz = None
#: Previous X position, in window range
self.px = None
#: Previous Y position, in window range
self.py = None
#: Previous Z position, in window range
self.pz = None
#: Delta between self.x and self.px, in window range
self.dx = None
#: Delta between self.y and self.py, in window range
self.dy = None
#: Delta between self.z and self.pz, in window range
self.dz = None
#: Position (X, Y), in window range
self.pos = (0.0, 0.0)
#: Initial time of the touch creation
self.time_start = time()
#: Time of the last update
self.time_update = self.time_start
#: Time of the end event (last touch usage)
self.time_end = -1
#: Indicate if the touch is a double tap or not
self.is_double_tap = False
#: Indicate if the touch is a triple tap or not
#:
#: .. versionadded:: 1.7.0
self.is_triple_tap = False
#: If the touch is a :attr:`is_double_tap`, this is the time
#: between the previous tap and the current touch.
self.double_tap_time = 0
#: If the touch is a :attr:`is_triple_tap`, this is the time
#: between the first tap and the current touch.
#:
#: .. versionadded:: 1.7.0
self.triple_tap_time = 0
#: User data dictionary. Use this dictionary to save your own data on
#: the touch.
self.ud = EnhancedDictionary()
self.depack(args)
[ドキュメント] def depack(self, args):
'''Depack `args` into attributes of the class'''
# set initial position and last position
if self.osx is None:
self.psx = self.osx = self.sx
self.psy = self.osy = self.sy
self.psz = self.osz = self.sz
# update the delta
self.dsx = self.sx - self.psx
self.dsy = self.sy - self.psy
self.dsz = self.sz - self.psz
[ドキュメント] def grab(self, class_instance, exclusive=False):
'''Grab this motion event. You can grab a touch if you want
to receive subsequent :meth:`~kivy.uix.widget.Widget.on_touch_move`
and :meth:`~kivy.uix.widget.Widget.on_touch_up`
events, even if the touch is not dispatched by the parent:
.. code-block:: python
def on_touch_down(self, touch):
touch.grab(self)
def on_touch_move(self, touch):
if touch.grab_current is self:
# I received my grabbed touch
else:
# it's a normal touch
def on_touch_up(self, touch):
if touch.grab_current is self:
# I receive my grabbed touch, I must ungrab it!
touch.ungrab(self)
else:
# it's a normal touch
pass
'''
if not self.is_touch:
raise Exception('Grab works only for Touch MotionEvents.')
if self.grab_exclusive_class is not None:
raise Exception('Cannot grab the touch, touch is exclusive')
class_instance = weakref.ref(class_instance.__self__)
if exclusive:
self.grab_exclusive_class = class_instance
self.grab_list.append(class_instance)
[ドキュメント] def ungrab(self, class_instance):
'''Ungrab a previously grabbed touch
'''
class_instance = weakref.ref(class_instance.__self__)
if self.grab_exclusive_class == class_instance:
self.grab_exclusive_class = None
if class_instance in self.grab_list:
self.grab_list.remove(class_instance)
[ドキュメント] def move(self, args):
'''Move the touch to another position
'''
self.px = self.x
self.py = self.y
self.pz = self.z
self.psx = self.sx
self.psy = self.sy
self.psz = self.sz
self.time_update = time()
self.depack(args)
[ドキュメント] def scale_for_screen(self, w, h, p=None, rotation=0,
smode='None', kheight=0):
'''Scale position for the screen
'''
sx, sy = self.sx, self.sy
if rotation == 0:
self.x = sx * float(w)
self.y = sy * float(h)
elif rotation == 90:
sx, sy = sy, 1 - sx
self.x = sx * float(h)
self.y = sy * float(w)
elif rotation == 180:
sx, sy = 1 - sx, 1 - sy
self.x = sx * float(w)
self.y = sy * float(h)
elif rotation == 270:
sx, sy = 1 - sy, sx
self.x = sx * float(h)
self.y = sy * float(w)
if p:
self.z = self.sz * float(p)
if smode:
if smode == 'pan':
self.y -= kheight
elif smode == 'scale':
self.y += (kheight * (
(self.y - kheight) / (h - kheight))) - kheight
if self.ox is None:
self.px = self.ox = self.x
self.py = self.oy = self.y
self.pz = self.oz = self.z
self.dx = self.x - self.px
self.dy = self.y - self.py
self.dz = self.z - self.pz
# cache position
self.pos = self.x, self.y
[ドキュメント] def push(self, attrs=None):
'''Push attribute values in `attrs` onto the stack
'''
if attrs is None:
attrs = self.push_attrs
values = [getattr(self, x) for x in attrs]
self.push_attrs_stack.append((attrs, values))
[ドキュメント] def pop(self):
'''Pop attributes values from the stack
'''
attrs, values = self.push_attrs_stack.pop()
for i in range(len(attrs)):
setattr(self, attrs[i], values[i])
[ドキュメント] def copy_to(self, to):
'''Copy some attribute to another touch object.'''
for attr in self.__attrs__:
to.__setattr__(attr, copy(self.__getattribute__(attr)))
[ドキュメント] def distance(self, other_touch):
'''Return the distance between the current touch and another touch.
'''
return Vector(self.pos).distance(other_touch.pos)
def update_time_end(self):
self.time_end = time()
# facilities
@property
def dpos(self):
'''Return delta between last position and current position, in the
screen coordinate system (self.dx, self.dy)'''
return self.dx, self.dy
@property
def opos(self):
'''Return the initial position of the touch in the screen
coordinate system (self.ox, self.oy)'''
return self.ox, self.oy
@property
def ppos(self):
'''Return the previous position of the touch in the screen
coordinate system (self.px, self.py)'''
return self.px, self.py
@property
def spos(self):
'''Return the position in the 0-1 coordinate system
(self.sx, self.sy)'''
return self.sx, self.sy
def __str__(self):
basename = str(self.__class__)
classname = basename.split('.')[-1].replace('>', '').replace('\'', '')
return '<%s spos=%s pos=%s>' % (classname, self.spos, self.pos)
def __repr__(self):
out = []
for x in dir(self):
v = getattr(self, x)
if x[0] == '_':
continue
if isroutine(v):
continue
out.append('%s="%s"' % (x, v))
return '<%s %s>' % (
self.__class__.__name__,
' '.join(out))
@property
def is_mouse_scrolling(self, *args):
'''Returns True if the touch is a mousewheel scrolling
.. versionadded:: 1.6.0
'''
return 'button' in self.profile and 'scroll' in self.button