Table Of Contents
kivy.effects.kinetic のソースコード
'''
Kinetic effect
==============
.. versionadded:: 1.7.0
The :class:`KineticEffect` is the base class that is used to compute the
velocity out of a movement. When the movement is finished, the effect will
compute the position of the movement according to the velocity, and reduce the
velocity with a friction. The movement stop until the velocity is 0.
Conceptually, the usage could be::
>>> effect = KineticEffect()
>>> effect.start(10)
>>> effect.update(15)
>>> effect.update(30)
>>> effect.stop(48)
Over the time, you will start a movement of a value, update it, and stop the
movement. At this time, you'll get the movement value into
:attr:`KineticEffect.value`. On the example i've typed manually, the computed
velocity will be::
>>> effect.velocity
3.1619100231163046
After multiple clock interaction, the velocity will decrease according to
:attr:`KineticEffect.friction`. The computed value will be stored in
:attr:`KineticEffect.value`. The output of this `value` could be::
46.30038145219605
54.58302451968686
61.9229016256196
# ...
'''
__all__ = ('KineticEffect', )
from time import time
from kivy.event import EventDispatcher
from kivy.properties import NumericProperty, BooleanProperty
from kivy.clock import Clock
[ドキュメント]class KineticEffect(EventDispatcher):
'''Kinetic effect class. See module documentation for more information.
'''
velocity = NumericProperty(0)
'''Velocity of the movement.
:attr:`velocity` is a :class:`~kivy.properties.NumericProperty` and
defaults to 0.
'''
friction = NumericProperty(0.05)
'''Friction to apply on the velocity
:attr:`velocity` is a :class:`~kivy.properties.NumericProperty` and
defaults to 0.05.
'''
value = NumericProperty(0)
'''Value (during the movement and computed) of the effect.
:attr:`velocity` is a :class:`~kivy.properties.NumericProperty` and
defaults to 0.
'''
is_manual = BooleanProperty(False)
'''Indicate if a movement is in progress (True) or not (False).
:attr:`velocity` is a :class:`~kivy.properties.BooleanProperty` and
defaults to False.
'''
max_history = NumericProperty(5)
'''Save up to `max_history` movement value into the history. This is used
for correctly calculating the velocity according to the movement.
:attr:`max_history` is a :class:`~kivy.properties.NumericProperty` and
defaults to 5.
'''
min_distance = NumericProperty(.1)
'''The minimal distance for a movement to have nonzero velocity.
.. versionadded:: 1.8.0
:attr:`min_distance` is :class:`~kivy.properties.NumericProperty` and
defaults to 0.1.
'''
min_velocity = NumericProperty(.5)
'''Velocity below this quantity is normalized to 0. In other words,
any motion whose velocity falls below this number is stopped.
.. versionadded:: 1.8.0
:attr:`min_velocity` is a :class:`~kivy.properties.NumericProperty` and
defaults to 0.5.
'''
def __init__(self, **kwargs):
self.history = []
self.trigger_velocity_update = Clock.create_trigger(
self.update_velocity, 0)
super(KineticEffect, self).__init__(**kwargs)
def apply_distance(self, distance):
if abs(distance) < self.min_distance:
self.velocity = 0
self.value += distance
[ドキュメント] def start(self, val, t=None):
'''Start the movement.
:Parameters:
`val`: float or int
Value of the movement
`t`: float, defaults to None
Time when the movement happen. If no time is set, it will use
time.time()
'''
self.is_manual = True
t = t or time()
self.velocity = 0
self.history = [(t, val)]
[ドキュメント] def update(self, val, t=None):
'''Update the movement.
See :meth:`start` for the arguments.
'''
t = t or time()
distance = val - self.history[-1][1]
self.apply_distance(distance)
self.history.append((t, val))
if len(self.history) > self.max_history:
self.history.pop(0)
[ドキュメント] def stop(self, val, t=None):
'''Stop the movement.
See :meth:`start` for the arguments.
'''
self.is_manual = False
t = t or time()
distance = val - self.history[-1][1]
self.apply_distance(distance)
newest_sample = (t, val)
old_sample = self.history[0]
for sample in self.history:
if (newest_sample[0] - sample[0]) < 10. / 60.:
break
old_sample = sample
distance = newest_sample[1] - old_sample[1]
duration = abs(newest_sample[0] - old_sample[0])
self.velocity = (distance / max(duration, 0.0001))
self.trigger_velocity_update()
[ドキュメント] def cancel(self):
'''Cancel a movement. This can be used in case :meth:`stop` cannot be
called. It will reset :attr:`is_manual` to False, and compute the
movement if the velocity is > 0.
'''
self.is_manual = False
self.trigger_velocity_update()
[ドキュメント] def update_velocity(self, dt):
'''(internal) Update the velocity according to the frametime and
friction.
'''
if abs(self.velocity) <= self.min_velocity:
self.velocity = 0
return
self.velocity -= self.velocity * self.friction
self.apply_distance(self.velocity * dt)
self.trigger_velocity_update()